Grouse Games

Couch Spuds privacy policy

Last updated: 11 November 2026

Couch Spuds is made by Grouse Games, 525 Seymour St Ste 203, Vancouver, BC V6B 3H7, Canada ("we", "us"). This policy explains what information the game handles, why, and what choices you have. It applies to the game Couch Spuds on Windows.

The short version.

1. What stays on your computer

The game keeps these files in its folder on your PC:

FileWhat it holds
profiles.json (and a backup)your profiles: the display name you typed (up to 12 letters), your records, achievements and unlocks
settings.jsonyour options and key bindings
saves/autosave.json (and a backup)the game in progress
saves/autosave_net.jsona copy of an online game in progress, used if the host's connection drops
saves/rejoin.jsonfor five minutes after an online game drops: the host's address and a one-time token, so "Rejoin last game" works
saves/telemetry/a play record of each finished game: who placed where, the minigames played, and the players' display names, kept for the last 200 games
the audio cachesound the game generates at first launch
the game engine's own log files

The folder is %APPDATA%\Godot\app_userdata\MPG\. "MPG" was the game's working title.

None of these files is sent to us or to anyone else by the game. If you use "Export profile", the game writes a copy of that profile to a file on your own PC, and what you do with the file is up to you.

2. Playing online

To play together over the internet, one player hosts and the others join. To do that, the game processes:

We process this only to connect you with the players you chose to play with. In GDPR terms, it is necessary to provide the online play you asked for. It is used for nothing else.

How long it is kept. For the length of the game session, in memory. The host's PC keeps the online save in point 1 until the game ends. Your PC keeps the rejoin file for five minutes.

Relay servers. The game does not come with a relay server. If you type a relay server's address into Options, that server is run by whoever gave you the address, and they see the IP addresses of the players who use it.

Opening a port on your router. When you host by address, the game asks your home router (using UPnP) to forward one network port (UDP 24545) to your PC while you host. It asks the router to remove that forwarding when you stop hosting. Nothing about you is sent to us.

Finding your public address. If your router does not answer that request, the game makes one request to a public service, ipify (api.ipify.org), to learn your PC's public IP address so it can show it to you to read out. That service sees your IP address and the request, and nothing else. Its own privacy policy applies (ipify.org).

What other players see. Anything you type as your display name is visible to everyone in the game, so please do not use your real full name if you would rather not share it. There is no chat, and no other text, voice or images pass between players.

3. Steam and Valve

If you bought the game on Steam, Valve handles your purchase, your Steam account and the Steam features you use (such as the Steam overlay, and achievements or Steam Cloud if the game offers them), under Valve's own privacy policy: https://store.steampowered.com/privacy_agreement/. We receive from Valve the aggregate sales and usage reports it gives all developers; they contain no personal data about you.

4. Children

Couch Spuds is made to be played by all ages. The game collects no personal information from anyone, of any age, beyond what this policy describes. The only thing a player types that others can see is a display name.

5. Your choices and rights

6. Changes

If a future version handles your information differently, we will update this policy before that version is released. We will also say so in the update notes. We will never add analytics, crash reporting or any upload of your information without asking you first in the game.